About the Book :
This book is a quick and easy way to learn modeling, animation, and rendering techniques. It provides you with precise and complete knowledge, offering a cutting edge in the field of graphics and allowing you to implement 2D and 3D modeling techniques on your model. An easy to understand, step by step approach, and use of various examples are some of the features that make the book unique in itself. The content of the book is arranged in such a way that it will be beneficial and enhance the knowledge of upcoming dynamic animators, digital designers, and professionals. Although the minimum requirement of the book is the ability to read and understand basic operations and awareness of how to use a computer; yet, a brief knowledge of 2D and 3D terms would be an added advantage for the reader.
About the Author :
The proficient team at Kogent Learning Solutions Inc. and Dreamtech Press has seized the market of computer books bringing excellent content in software development to the fore. The team is committed to excellence-excellence in the quality of content, excellence in the dedication of its authors and editors, excellence in the attention to detail, and excellence in understanding the needs of the readers.
Interesting Facts :
New and improved features of 3ds Max 2011Modifiers, Splines, and ReactorsSurface modelingConcept of Lights and CamerasAnimation and Inverse KinematicsCharacter studioRenderingParticle systems and Space Warps
Introducing 3ds Max 2011Working with Primitives, Modifiers, and Reactors in 3ds Max 2011Modeling in 3ds Max 2011Basics of Lights, Materials, and CamerasAnimation, Inverse Kinematics, and Character StudioParticle Systems and Space WarpsExploring RenderingAppendix