Showing 1-20 of 231
Books on Computers > Computer Graphics > Design
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1.
By
Iain Simons
[Paperback 2007]
595
488
(18% OFF)
15 new & used from sellers starting at
402
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3-5 days
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2.
By
Wolfgang Banzhaf ,
Banzhaf ,
Peter Nordin
[Paperback 1998]
4,336
5 new & used from sellers starting at
4,379
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5-7 days
This book constitutes the refereed proceedings of the Third European Conference on Genetic Programming, EuroGP 2000, held in Scotland, UK, in April 2000. The 14 revised full papers presented together with 13 short papers were carefully reviewed and selected from a total of 39 submissions. All relevant aspects of genetic... more
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3.
By
Robin Williams ,
John Tollett
[Ebook, Adobe pdf]
In Stock.
Delivers in 60 seconds!
This is the eBook version of the printed book. Learn design theory and practical know-how from the award-winning author/design team, Robin Williams and John Tollett! Robin Williams introduced design and typographic principles to legions of Learn design theory and practical know-how from the award-winning author/design team, Robin Williams and John... more
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4.
By
Andrew S Glassner
[Hardcover 1993]
Available.
Computer Graphics compiles the "tricks of the trade" in computer graphics--collected from over 50 different programmers around the world. Between these covers are more than 100 different ideas, methods, and techniques that anyone can use in graphics programming, ranging from basic geometry to specific algorithms. "The GRAPHICS GEMS Series" was... more
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5.
By
Philip Schneider ,
David H Eberly ,
David Eberly
[Hardcover 2002]
Available.
This book provides a comprehensive collection of many of the two- and three-dimensional geometric algorithms that are needed for practical applications. Offering enough detail to illustrate underlying principles, all algorithms have been tested, evaluated for relevance, effectiveness, and correctness. Do you spend too much time creating the building blocks of... more
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6.
By
Dariush Derakhshani
[Paperback 2006]
399
327
(18% OFF)
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4-5 days
If you're just beginning to dive into the world of 3D, this is the book for you." --"Animation Magazine" The Academy Award(R) winning Maya(R) 3D animation and effects software is the first choice of film and video artists, game developers, and 3D design professionals. Discover how to build, render, and... more
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7.
By
Ted Padova ,
Kelly L Murdock
[Paperback 2006]
2,605
2,136
(18% OFF)
16 new & used from sellers starting at
402
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Adobe(R) Bridge, Photoshop(R) CS2, Illustrator(R) CS2, InDesign(R) CS2, GoLive(R) CS2, Acrobat(R) Professional 7, and Version Cue(R) CS2 are developed and revised to provide more consistent integration between Adobe's flagship creative design tools. This is the "big picture" book that teaches you how to use new features in the Creative Suite... more
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8.
By
Ellen Anon ,
Josh Anon
[Paperback]
1,736
1,424
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17 new & used from sellers starting at
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Aperture Exposed provides a comprehensive yet easy-to-read guide for taking advantage of the new power and abilities provided by Aperture. The book takes an unfamiliar interface and feature set and makes it logical and intuitive so that Aperture quickly feels like an old friend. Aperture Exposed is visual and easy... more
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9.
By
Gino Van Den Bergen ,
Gino Johannes Apolon Bergen
[Hardcover 2003]
4,861
3,986
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14 new & used from sellers starting at
3,494
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The heart of any system that simulates the physical interaction between objects is collision detection-the ability to detect when two objects have come into contact. This system is also one of the most difficult aspects of a physical simulation to implement correctly, and invariably it is the main consumer of... more
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10.
By
Jim Blinn
[Paperback 1996]
3,297
2,704
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10 new & used from sellers starting at
3,311
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Jim Blinn is one of the graphic world's most renowned figures. He created the animation for the PBS series, "Cosmos", as well as the animated sequences for the 52 part telecourse, The Mechanical Universe. In this book he shares his most useful graphics tips and tricks, many of which have... more
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11.
By
Laurie Ann Ulrich ,
Laurie Ulrich Fuller
[Paperback 2005]
1,420
1,164
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Photoshop(R) Elements 3 for Digital Photographers "One picture is worth a thousand words." If you prefer instructions that show you how rather than tell you why, then this intermediate to advanced level reference is for you. Hundreds of succinctly captioned, step-by-step screen shots reveal how to accomplish more than 160... more
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12.
By
Mike Gondek ,
Archie Cocke
[Paperback 2004]
3,462
2,839
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464
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Whether you're new to Photoshop or want to use it at a more advanced level, this book will give you must-have techniques to work more quickly and achieve dazzling results. You'll begin with core Photoshop and DV fundamentals, then move on to titling, working with still photos, and advanced tricks... more
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13.
By
Erik Reinhard ,
Greg Ward ,
Sumanta Pattanaik
[Hardcover 2005]
Available.
High dynamic range imaging produces images with a much greater range of light and color than conventional imaging. The effect is stunning, as great as the difference between black-and-white and color television. High Dynamic Range Imaging is the first book to describe this exciting new field that is transforming the... more
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14.
By
Tim Meehan
[Paperback 2003]
Available.
"Tim Meehan is an FCP wizard and one of the most respected authors writing for the Mac platform today." --Mary Brenneman, Brenmary Productions If you dream of producing great video, great effects, and great fun with your Macintosh and your camcorder, Tim Meehan wrote this book for you. Along with... more
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15.
By
Tim Meehan
[Paperback]
Available.
"If you are looking to maximize Final Cut Express, you won't find a better guide than Tim Meehan." --Dan Jahn, President, The Raven Group Whether creating dynamite digital videos is your profession or just your obsession, Final Cut Express can enhance your projects. In this richly illustrated volume, computer graphics... more
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16.
By
Magnenat T ,
Thalmann ,
Nadia Magnenat Thalmann
[Ebook, Adobe pdf 2005]
In Stock.
Delivers in 60 seconds!
Virtual Humans simulations are becoming increasingly popular and many systems are now available to animate Virtual Humans. Such systems encompass several different domains including autonomous agents in virtual environments, human factors analysis, training, education, virtual prototyping, simulation-based design and entertainment. At the moment Virtual Humans are most commonly used in... more
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17.
By
Al Ward ,
Richard Lynch
[Paperback 2003]
Available.
Create awesome, professional special effects with your very first lesson! If you thought creating photorealistic objects or "carving" a headline out of stone was only possible with professional experience and $600 software, think again! Elements 2 can perform all of today's cool image-editing tricks and techniques, and with these easy,... more
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18.
By
Erica Sadun
[Paperback 2003]
2,315
1,899
(18% OFF)
19 new & used from sellers starting at
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4-5-WEEKS
Adobe PDF eBook Rights: Copy allowed for 15 selections within interval of 365 days Print allowed : Unlimited Read aloud allowed : Unlimited Description: " Create Hollywood-Quality DVDs on a Small-Business Budget With DVD Studio Pro 2, Apple introduced a completely rewritten DVD authoring program at a fraction of its... more
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19.
By
Leen Ammeraal ,
Kang Zhang
[Paperback 2007]
459
386
(16% OFF)
3 new & used from sellers starting at
339
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A great many varied and interesting visual effects can be achieved with computer graphics, for which a fundamental understanding of the underlying mathematical concepts - and a knowledge of how they can be implemented in a particular programming language - is essential. "Computer Graphics for Java Programmers, 2nd edition" covers... more
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20.
By
Nils J Nilsson
[Paperback 1997]
4,050
3,321
(18% OFF)
22 new & used from sellers starting at
402
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Intelligent agents are employed as the central characters in this new introductory text. Beginning with elementary reactive agents, Nilsson gradually increases their cognitive horsepower to illustrate the most important and lasting ideas in AI. Neural networks, genetic programming, computer vision, heuristic search, knowledge representation and reasoning, Bayes networks, planning, and... more