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Mobile Device Game Development explores game development tools and practices for the rapidly growing mobile device market. The text uses the AppForgeA(R) MobileVB SDK and Paint Shop ProA(R) in conjunction with Visual BasicA(R) to create games that can be played on numerous mobile game devices(e.g., Palm, Nokia, and PocketPC). The book and companion CD-ROM include tutorials and sample games to provide the reader with hands-on experience in creating games such as slot machines, card games, baseball, children's games, and more. Also on the CD-ROM are graphics, sound effects, and source code. The book addresses specific content issues that arise when switching from a PC game programming environment to that of a smaller device, such as the creation of graphics for a small screen.
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