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Build several fully functional games as well as a game engine to use for programming cell phone and mobile games with "Beginning Mobile Phone Game Programming"! The included CD provides the tool, code and graphics necessary to complete all exercises covered in the chapters. "Beginning Cell Phone Game Programming "demystifies wireless game programming by providing clear, practical lessons using the J2ME Game API. You will learn how to use the most popular mobile programming language, Java, to build compact games that can run on any Java-enabled device, including mobile phones, pagers and handheld computers. You will also learn to add a splash screen, create a demo mode, keep track of high scores, and test, debug, and deploy your games.
Topics covered include:
About the Author :
Michael Morrison has contributed to Beginning Mobile Phone Game Programming with CDROM as an author.
Michael Morrison is a writer, developer, toy inventor, and author of a variety of computer technology books and interactive web-based courses. In addition to his primary profession as a writer and freelance nerd for hire, Michael is the creative lead at Stalefish Labs, an entertainment company he cofounded with his wife, Masheed. The first commercial debut for Stalefish Labs is a traditional social/trivia game called "Tall Tales: The Game of Legends and Creative One-Upmanship" (http: //www. talltalesgame.com/). When not glued to his computer, playing hockey, skateboarding, or watching movies w
| Title: | Beginning Mobile Phone Game Programming with CDROM | Publisher: | Sams |
| Author: | Michael Morrison |
| Edition: | Paperback |
| Language: | English |
| ISBN: | 0672326655 |
| EAN: | 9780672326653 |
| No. of Pages: | 506 |
| Publish Date: | 2004-11-1 |
| Binding: | Paperback |
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