The purpose of this book is simple: to provide an inside look at the latest Xcode tools from top to bottom. While all introductory Cocoa, Mac OS X and iPhone programming books cover the basics of Xcode (the IDE) and Project Builder, they universally scratch the surface, providing only enough information necessary to allow the reader to write and manage a few source code files and resources in Xcode, and create a simple user interface in Project Builder, perhaps even track down and correct a simple coding error. This of course is necessary, and many applications today show signs of being written with only this basic knowledge of the Xcode tools. However, as the complexity of ones development aspirations grow, as projects become more complex, and users become more demanding, then a full understanding of Xcode and it's tools becomes necessary.
About the Author :
James Bucanek is a professional software engineer with over 25 years of programming experience. He has developed for Apple computers since its inception, having helped develop the first local area network for the Apple ][ computer, and over the years has developed everything from industrial robotics to educational software. He holds a patent on network communications. James is recognized for having written numerous technical articles on Mac OS X development for Apple Computer, and as a contributing author for several Mac OS X books, and technical editor for several more. James is currently involved in full time development of native applications for Mac OS X.
Interesting Facts :
Explosive Growth - Since the last edition of this book, sales of Apple Computers has more then doubled in year over year sales and Gartner predicts another doubling of market share between 2008 and 2011. This on top of the success of the iPhone and subsequent release of the iPhone SDK has triggered an exponential growth in developers beginning to develop applications using Xcode Tools.Expert Author - With over 25 years of Apple development James Bucanek has significant expertise in all aspect of Apple development and Xcode Tools, as well as proven writing experience.Wrox Brand - Written in the well known Wrox Press Programmer to ProgrammerTM style as part of a series of Books on Apple developer topics to establish Wrox as the leading independent voice in Apple Software Development.
INTRODUCTION.CHAPTER 1 Installing Xcode.CHAPTER 2 The Grand Tour.CHAPTER 3 Xcode Layout.CHAPTER 4 The Project.CHAPTER 5 Sources.CHAPTER 6 Editing Text.CHAPTER 7 Syntax-Aware Editing.CHAPTER 8 Searching.CHAPTER 9 Class Browser.CHAPTER 10 Refactoring.CHAPTER 11 Snapshots.CHAPTER 12 Help and Documentation.CHAPTER 13 Interface Builder.CHAPTER 14 Class Modeling.CHAPTER 15 Data Modeling.CHAPTER 16 Targets.CHAPTER 17 Building Projects.CHAPTER 18 Debugging.CHAPTER 19 Performance Analysis.CHAPTER 20 Unit Testing.CHAPTER 21 Sharing Source.CHAPTER 22 Using the Organizer.CHAPTER 23 Customizing Xcode.INDEX.
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