Whether for big budget film and game productions or lower budget TV and Internet content, creating flexible and believable character rigs is one of the essential skills needed to bring any 3D animation to life. Maya is the leading software program used in such cutting-edge animation, and has an established rigging toolset for creating realistic character controls. Rigging has traditionally been very expensive due to the time consuming process of manually building custom rigs in the software interface. This book by the author of the best-seller Maya Character Creation shows you how the pros are using MEL (Maya Embedded Language) scripting to streamline and automate the rigging process to build custom character rigs in a matter of seconds, as apposed to days or weeks.
- Starting to Rig a Character
- Learning to Script in MEL
- Scripting a Basic IK Biped Rig
- Adding Advanced Rig Controls
- Finishing the IK Biped Rig
- Scripting an Advanced Character GUI