Java Programming, From The Ground Up, with its flexible organization, teaches Java ina way that is refreshing, fun, interesting and still has all the appropriate programmingpieces for students to learn. The motivation behind this writing is to bring a logical,readable, entertaining approach to keep your students involved. feature Bug Extermination tips on some commonly occurring bugs and hints for how bestto avoid them Exercises--Each chapter contains a variety of exercises and programmingproblems. The style and difficulty of the exercises and problems vary. A Just the Facts summary of the important ideas at the end of each chapter canbe viewed at a glance
Part I: The Fundamental Tools1. An Introduction to Computers and Java2. Expressions and Data Types3. Variables and Assignment4. Selection and Decision: if Statements5. Repetition6. Methods7. Arrays and Lists: One Name for Many Data8. RecursionPart II: Principles of Object Oriented Programming9. Objects and Classes I: Encapsulation, Strings, and Things10. Objects and Classes II: Writing Your Own Classes11. Designing With Classes and Objects12. inheritance13. PolymorphismPart III: More Java Classes14. More Java Classes: The Wrapper Classes and Exceptions15. Stream I/O and Random Access Files16. Data Structures and Generics17. The Java Collections FrameworkPart IV: Basic Graphics, GUIs, and Java's Event-Driven Model18. Graphics: AWT and Swing19. Event Drien Programming20. A Case Study: Video Poker Revisited
About the Author :
Ralph Bravaco, Stonehill CollegeShai Simonson, Stonehill College
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